![]() ![]() If you're curious about templates you can check this thread: The main drawback is that during generation you can actually see where the factions are located so in order to keep things fresh I'd suggest generating a number of maps in advance so that when you end up picking one you don't necessarily have the layout of the map in mind. ![]() There is no way (at least not that I know of) to force the game to use roads instead of teleports but with enough patience and perseverance it's possible to create a map with roads only and with the bigger neutral zone at the centre of the map. By the end of a game most surviving heroes are at least level 26-7 (I once got Vinrael up to level 31 with the turban and armour of enlightenment).Ĭonsidering the random element involved maps will be somewhat different in content but what you can expect is 8 faction zones with similar resources all linked (with roads or teleports) to a very rich and well defended ninth zone that may or may not be at the center of the map (but which will be linked to every other zone regardless). Sometimes there is no Utopia but there are lots of goodies, it's rich, you can expect to get extra spells from mages (perhaps Arcane Library if there is one on the map). I mostly generate Large maps with it and it worked real fine. It's a rich template with 6 abandonned mines, plenty of treasure buildings and artifacts on the map guarded by very large stacks of creatures. The neutral area is marked as Haven (because it has to be one of the 8 and Random would be unfair for most factions. There are 8 areas (one per faction) and a neutral one that must be crossed to get to the others. It aims at creating large and extra large maps with one zone per faction so they're all represented. This is a custom template for the in game random map generator. ![]()
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